A downloadable game for Windows, macOS, and Linux

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Informational Update now available! See the devblog for more details.

Build a hive, make some honey! Hive Time is a bee themed management/base building sim. Harvest resources, grow your hive, and produce a new Queen before the current one dies.

Manage different bee roles in a totally scientifically inaccurate depiction of hive dynamics. Send Foragers out to find pollen and nectar, have Builders research new cell types, and ensure you have enough Beesitters to raise the next generation of bees.

Make interesting choices that affect the hive. Respond to wasp attacks, deal with outlaw slugs, or help a caterpillar realise a lifelong dream!

Hive Time's original soundtrack is available on Bandcamp.


FAQ (click to expand)

Is this game free?

I believe that the effort we have put into creating and supporting Hive Time is worth at least $10. However, I also believe that in an ideal world, financial barriers should never prevent people from participating in culture. For this project, I'm in a position to make the game available under a pay-what-you-want model so that it can be accessible to people who can't afford $10.

If you can afford $10, but would prefer to not pay, that's up to you, but I hope that if you find enjoyment in the game that you'll come back to give some support that matches that enjoyment.

Similarly, Peter has released Hive Time's original soundtrack on Bandcamp under a pay-what-you-want model.

- Cheese

Is this game finished?

We consider Hive Time to be a complete game.

In the weeks and months following release, we plan to ship some small patches and larger updates, but the game's mechanics, style, and identity reflect what we wanted to make and are not likely to change.

Default controls

Default controls are as follows (custom bindings can be set from the Controls menu):

  • Left mouse - Select/interact
  • Right mouse - Close radial menu
  • Middle mouse/Cursor keys - Pan view
  • Scroll wheel/Page Up/Page Down - Zoom view
  • Home - Reset pan and zoom
  • End - Zoom out as far as possible
  • Space - Toggle bee inspection mode
  • F5 - Trigger autosave
  • F9 - Load latest save
  • Shift - Hold before performing an action in a radial menu to be able to repeat that menu option with subsequent cell clicks
  • Alt+Enter - Toggle fullscreen
  • Escape - Close radial menu, close/select negative option in events, pause game
  • Print Screen - Save a screenshot
Cheats and debug controls

My hope is that you won't need them, but if you get stuck or want to try specific stuff, there are a few "cheats" in place. In order to access these, you must enable "debug mode" from the System settings menu.

  • B - Complete all in-progress construction
  • C - clear all in-progress cooldowns
  • H - Raise resource storage limits by 999
  • Y - Lower resource storage limits to 12
  • G - Give 9999 of all resources (won't increase storage limits)
  • E - Show event debug/selection dialog
  • Shift + E - Force the next queued event to trigger
  • V - Force the next vignette to trigger
  • N - Force the next bee to appear
  • Shift + N - Force spawn bees until the population limit is reached
  • Ctrl + N - Force a hero bee to spawn (while under population limit)
  • K - Kill all bees (excluding Queen)
  • J - Fill the entire buildable space with empty cells (doesn't destroy existing cells)
  • M - End current music track/trigger next music track
  • T - Give 99999 progress to current research item
  • R - Reload all data files
  • F - Mark all foraging zones as explored
Log, save, and config file locations

Logs, saves, and configuration files can be found in the following locations for each supported platform:

  • Linux:
    ~/.local/share/hivetime/
    (note that this respects XDG_DATA_HOME)
  • Mac:
    ~/Library/Application Support/hivetime/
  • Windows:
    %APPDATA%/hivetime/
  • Selecting the Open User Folder option from the settings menu will open this location in a file browser.

Technical help

If you're experiencing troubles, please send a detailed description of what is occurring along with relevant save files and logs to support [AT] jbushproductions.com

Common technical hurdles and how to cross them:

No text is visible outside of the main menu

This occurs when the game is unable to load fonts (the main menu text is actually a 3D model!).

The most common cause of this is the game being unable to find the fonts folder. Please make sure that it is extracted into the same folder as the game's executable (.x86_64, .exe) and that the working folder is set to the same location when running the game.

If you're not feeling confident extracting the game properly or are still experiencing problems, consider playing Hive Time through the Itch.io App, which handles all of that for you.

The game freezes briefly when bees commence construction on a cell

The construction progress indicators may require the shader cache to be updated for some graphics drivers, which may cause a brief pause. Turning off Construction Indicators from the Video Settings menu will prevent this.

Sound suddenly becomes garbled or stutters

When under high load, the Godot engine's sound server can become unstable and cause the rest of the game to lag.

Typically, this is caused by the Bee Sound Count setting in the Audio settings menu being too high. The default value of 25 seems to be appropriate for most systems that the game has been tested on, but lower may be more appropriate for your computer.

When this occurs, the game will typically need to be restarted in order for audio to return to normal.

As my hive gets big, the game's frame rate slowly declines

During development, I made the decision to not put a performance oriented maximum cap on hive or population size, so generally speaking, it will always be possible to make a hive that's too big for your computer to handle.

The game should still be playable at a low frame rate, and spawning a new Queen doesn't specifically require a large hive, so it's up to you to play within the constraints of what you're comfortable with.

The game's minimum requirements are based on running the game with Shadows, Anti-alising, and Depth Of Field settings all disabled, and with the Bee Sound Count audio setting set to zero. These options can have a big impact on performance.

If you find that sound is garbled or stuttering, please refer to the "Sound suddenly becomes garbled or stutters" section.

Current known issues:

  • Keyboard bindings with modifiers that share primary keys with other bindings (eg: Ctrl+S and S) may behave unexpectedly
Gameplay tips

There's a lot to keep track of in Hive Time! Part of the fun is in exploring and learning how different systems work. Generally, the impact of your actions takes a little while to be apparent, so observing after experimenting can be important!

If you're feeling stuck, take a look at the Hints/tips section of the in-game "Beepedia"!

Updated 3 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date Dec 12, 2019
Rating
(126)
AuthorsCheeseness, Mimness
GenreSimulation
Made withBlender, Godot, GIMP, Inkscape, Audacity
Tagsbee, City Builder, Cute, Hex Based, hive, Management
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls
LinksHomepage, Twitter, YouTube

Download

Download NowName your own price

Click download now to get access to the following files:

hive-time-linux-v1.1.zip 101 MB
Version v1.1-54-g54da5fc0
hive-time-mac-v1.1.zip 102 MB
Version v1.1-54-g54da5fc0
hive-time-windows-v1.1.zip 100 MB
Version v1.1-54-g54da5fc0
hive-time-linux-v1.0.zip 89 MB
Version v1.0-28-g587e07e0
hive-time-mac-v1.0.zip 89 MB
Version v1.0-28-g587e07e0
hive-time-windows-v1.0.zip 88 MB
Version v1.0-28-g587e07e0

Development log

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Comments

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Viewing most recent comments 2 to 41 of 97 · Next page · Last page

And now that I've got the game running without accidentally disappearing my own progress (debug with caution, folks), I can say that this management game definitely scratches my itch. It's cute, it's satisfying, and it keeps you on your toes without driving you nuts. It is, as they say, the bee's knees.

One change I'd like to implement, if it is possible: earmarking resources for an expenditure. On a few occasions, I had almost enough stuff to buy something, like a research project or a refinery upgrade, and when I got enough to get it, I went to click the button to make my purchase, but then the resources got used (usually pollen) and I didn't have enough. I would like some system to earmark resources so that they can't be used, or so that they get used immediately and automatically once they're available. Is this possible?

(1 edit) (+1)

There are two options included in the game for managing these sorts of situations. The first is that you can pause production - this is fiddly, but allows for some control early on and provides some opportunity to understand the value of the second option before it becomes available.

The second is to use the reserve sliders that are enabled by upgraded storage cells, which set aside an amount that can't be used by production. At some point, I'd like to add a shortcut for setting reserves based on a build action or research item's cost, but that's low on the priority list for now.

Hope that helps!

A curious bug: the research that I did is disappearing. I put in the time and resources to research how to build just about everything, but now it's saying that I haven't done the research, and now I can't build cells I used to be able to build. Is anyone else having this issue?

(+1)

Just in case anybody else experiences something similar, after reviewing logs, it turned out that a debug shortcut that resets research (among other things) was pressed while debug mode was enabled.

Yep, that was me. Thank you for spotting that!

No worries. Glad that we were able to sort it out!

(1 edit)

Played my 1st game fun I lost..was doing fine a bear and lax gameplay got me behind the ball and wasnt able to catch up! lol My 2nd time around will be different. I got this game in the

Bundle for Racial Justice and Equality

. THANK YOU!

How do you middle-click on a Mac without a mouse?

The game supports two finger touch scrolling for panning if you're on a Mac with multi-touch gesture support. It also supports pinch zooming.

This is a really good game! However, the Mac version of the game crashes randomly (it may crash when I try to open a save. It also may crash during the game) It also sucks too much battery out of my mac. If you can fix these issues, I will rate this game 5 stars.

(1 edit)

Hi! Sorry to hear that you're experiencing crashes. If you can email me a copy of a game log from a play session that included a crash, one of the saves that the game has crashed while loading, and your system specs to the email address listed under the technical support section here on the store page, I'll be able to dig in and take a look.

I might not be able to do much about battery performance, but I've got some ideas to try and can give you a link to a test build once I've got some more details.

(2 edits)

Godot Engine v3.2.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(TM) Plus Graphics 650
 
Setting up population menu
Loading external resources
Loaded Queen portraits: [portrait_03.png, portrait_02.png, portrait_08.png, portrait_07.png, portrait_05.png, portrait_06.png, portrait_01.png, portrait_04.png]
Done
Checking settings file version
Found: v1.1-54-g54da5fc0
Game version: v1.1-54-g54da5fc0
Running on OSX
Loading fonts from /Applications/Hive Time.app/Contents/MacOS/../Resources/./fonts/
Loaded HUD font as [DynamicFontData:4211]
Loaded misc font as [DynamicFontData:4212]
Loaded bold misc font as [DynamicFontData:4213]
Reminder status 0
Setting action list
Unable to load user config.
No custom bindings defined.
Checking for new builds
**ERROR**: getaddrinfo failed! Cannot resolve hostname.
   At: drivers/unix/ip_unix.cpp:112:_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.
Unable to connect to game's website to check for latest version.
Displaying unable to check for new version notice
Loading from 2020-09-24_21-42-55_autosave.save
Clearing existing data
Loading external resources
Done
Loading queen count at 0
Checking effect conditions {min_stock:{jelly:600}}
New queen name is Carmen
Queen actions: 9
Queen idles: 5
Using suggested target [Spatial:17745]
Using suggested target [Spatial:17745]
Using suggested target [Spatial:16795]
Using suggested target [Spatial:17755]
Queen count after importing at 1
Showing event Loading zone
Playing default event track
Finished loading saved game.
Playing music track background/QuietEvening.ogg
Next event should occur in 220
Showing event This means something
Next vignette should occur in 56
Finished finishing building cell
Displaying research
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Displaying research
Activating vignette3 on [Spatial:16745]
Showing event My kingdom for a harder carapace
Next vignette should occur in 61
Finished finishing building cell
Finished finishing building cell
Displaying research
Completing research of Honey Storage
Trying to update research when no research is selected.
Displaying research
Spawning a special bee Faith
Activating vignette2 on [Spatial:15725]
Finished finishing building cell
Showing event Slow lane
Next vignette should occur in 60
Finished finishing building cell
Finished finishing building cell
Displaying research
Activating vignette5 on [Spatial:17795]
Showing event Does it have your name on it?
Next vignette should occur in 51
Playing music track interstitial/beeback-ukeg1a.ogg
Checks passed
Showing event Comes with a "figurative guarantee"
Playing music track [AudioStreamOGGVorbis:60080]
Next event should occur in 234
Checking for 13
Checking for available upgrade
Displaying research
Activating vignette5 on [Spatial:16785]
Showing event Occupational hazards
Toggling debug stuff Null
Next vignette should occur in 61
Queuing special event The foundation of a successful hive!in -1
Checks passed
Showing event The foundation of a successful hive!
Checking effect conditions {min_stock:{jelly:600}}
Next event should occur in 245
Finished finishing building cell
Finished finishing building cell
Activating vignette9 on [Spatial:15795]
Showing event The fanciest of seats
Next event should occur in 268
Showing event An accident
Next vignette should occur in 70
Playing music track background/AfternoonBreeze.ogg
Displaying research
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette8 on [Spatial:15775]
Showing event Sometimes it just don't work out
Next vignette should occur in 49
Displaying research
Activating vignette9 on [Spatial:15805]
Showing event Honey all the way
Next vignette should occur in 45
Finished finishing building cell
Finished finishing building cell
Showing event All they ever make is candles
Next event should occur in 258
Showing event Sweet, sticky, and 100% made by bees
Next event should occur in 240
Activating vignette8 on [Spatial:15775]
Showing event Come by and check it out sometime
Next vignette should occur in 70
Spawning a special bee Freya
Finished finishing building cell
Showing event Gateway to a world beyond
Next event should occur in 242
Finished finishing building cell
Activating vignette8 on [Spatial:15735]
Playing music track interstitial/beeback-marimba1.ogg
Closing radial menu?
Showing event It's not that bad
Next vignette should occur in 53
Saving to 2020-09-24_21-42-55_autosave.save
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette2 on [Spatial:15705]
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Next vignette should occur in 74
Playing music track background/MorningBuzz.ogg
Showing event Wide open spaces
Showing Beepedia category cells
Showing Beepedia topic grid
Using img_9712.png for fact
Programatically hitting event's right button.
Next event should occur in 241
Closing Beepedia?
Showing Beepedia category leave
Activating vignette9 on [Spatial:15815]
Next vignette should occur in 65
Spawning a special bee Yoshi
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Finished finishing building cell
Activating vignette8 on [Spatial:15755]
Finished finishing building cell
Showing event I'm lichen this
Next vignette should occur in 51
Returning to main menu
Reminder status 0
Checking for new builds
**ERROR**: getaddrinfo failed! Cannot resolve hostname.
   At: drivers/unix/ip_unix.cpp:112:_resolve_hostname() - getaddrinfo failed! Cannot resolve hostname.
Unable to connect to game's website to check for latest version.
Displaying unable to check for new version notice
Saving to 2020-09-24_21-42-55.save
Showing event What a save!
Playing default event track
Playing music track [AudioStreamOGGVorbis:113678]
Next event should occur in 235
Returning to main menu
Reminder status 0
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2135:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:477:clear() - Resources still in use at exit (run with --verbose for details).

  Model Name: MacBook Pro

  Model Identifier: MacBookPro14,2

  Processor Name: Dual-Core Intel Core i5

  Processor Speed: 3.1 GHz

  Number of Processors: 1

  Total Number of Cores: 2

  L2 Cache (per Core): 256 KB

  L3 Cache: 4 MB

  Hyper-Threading Technology: Enabled

  Memory: 8 GB

  Boot ROM Version: 428.0.0.0.0

  SMC Version (system): 2.44f5

Hi again! Thanks for the system specs (you may want to edit out the UUID and serial number as that could end up being personally identifying). Unfortunately, that log does not appear to be from a play session where a crash occurred. The game was quit from the main menu after saving.

If you can send me a copy of a log from a play session where a crash has occurred via email as requested, then I'll be able to look into it for you and correspond to identify possible solutions.

Thanks!

(2 edits)
support@jbrushproductions.com

This email address didn't work. (nevermind I found out that it is bush not brush) I want to send a .txt of a crash log that appeared after Hive Time crashed. (It actually crashed 2 times). It was made by Apple software, not by Hive Time itself. (Apple makes a crash log after an application crashes)

I've received those and have been looking into it. I sent a reply requesting some extra information. Hope fully we'll be able to work out what's going on!

Will this ever come to Switch or mobile?

No, sorry.

I didn't play the game that much yet, but one thing that makes a bad first impression for me at least is the "tutorial". Since the first thing you see when starting your first new hive is literally a bunch of controls with a little long explanation for it, I feel overwhelmed with information and a step by step of who the controls work basically would be way easier to follow up. Also, the fact than when you start a new hive, all the option of how to configure it shows up even if it's the first time you play is kinda weird since you literally can't know what the options do.

(1 edit)

Horses for courses! I've had new players say they appreciate knowing that there are options that they can come back to fiddle with if things aren't working for them, but it's normal for one solution to not be a good fit for everyone and it's OK to not appreciate the way that Hive Time does things. Sorry to hear that you haven't had a pleasant experience!

I find that step-by-step controls tutorials introduce gratuitous gating that I don't think is a good fit for this style of game, but I'll have a think about whether an optional detailed controls tutorial makes sense. The first tutorial's main purpose is to prime players to later think, "Oh yeah, that first tutorial mentioned a repeat shortcut - I should check in the Controls Settings menu to see what that was," rather than to have players memorise all four of the buttons that the tutorial talks about.

In case knowing makes things feel less overwhelming, you can revisit past tutorials at any time in the Beepedia (the left icon in at the bottom of the screen). You can also find out a bit more about each "Find Your Own Fun" option on the New Game menu by hovering the mouse over it, though they all have more context once you've played a little.

If it's a better fit for you, you can disable tutorials entirely from the New Game menu (which will unlock all tutorials in the Beepedia) and explore/discover things as you play - that's how I designed the game to be played from the beginning. The tutorial and research tree are mostly there to help make the game more accessible to people outside of its core audience or who aren't interested in the kind of self-directed experience that Hive Time is intended to be.

Hope some of that helps!

Hey I was wondering if you could make an 2.0 openGL cause my pc doesnt support this. If you can but if you have some things to do thats ok. 

Hi! Last time I tried a GLES 2 export, the game didn't look or behave properly (colours/lighting will be wrong, particle effects will be missing), but if you want to try, you can run the game from a terminal with the following command line argument:

--video-driver GLES2

Hope that helps!

I'll try. Thanks

(+1)

This game is so sweet. It has a nice and simple, yet beautiful, art style. The challenge level of your play through is can be customized too, so if you like being tortured that's fine, but you can also just vibe. I love that the bees seem to have personality and the random events made me happy. Just a really warm happy game.  

Thanks for your kind words! I'm glad to hear that you're enjoying the game :)

(+1)

hive five

(+1)

๐Ÿ๐Ÿ๐Ÿ๐Ÿ๐Ÿ

(3 edits) (+1)

Bug Report:

Found another bug or two for ya.

When the 'Exit Dots' option is disabled, then loading a save game, the exit dots show up again.

Also, had an issue with the 'Tilt When Zoomed' option, where zooming in causes the queen bee to float a fair bit above her throne.

And, just noticed a minor typo; the description for the Research 'Royal Decrees' spells the word 'positive' incorrectly. (It says 'positve'.

P.S. Thanks to your (devs) response , and my enjoyment with the game, I decided to make the purchase. (Plus an additional $2 tip)

Thanks

Queen Floating: https://ibb.co/F8p4t1j

Thanks!

Regarding the floating Queen, do you have repro steps for that at all?

I have no clue how it started, but it persists in my save game between sessions.

I was possibly switching between the tilting and regular camera modes when it started though, I think.

Okeydokey. I found a bug where the Queen could climb if a game was saved while the Throne Room was "popped" on mouse over, and then that game was loaded with the mouse cursor not being over the Throne Room, resulting in the Queen being spawned at her higher "popped" position. I also found a possible bug where switching between inspect mode while having the mouse over/not over the Queen and Throne Room in certain combinations (combinations more likely when the camera is tilted) could also result in some oddness.

I've got fixes for both of these, and something to check for bad saved Queen positions that will go out in the next patch. Unless something more specific rears its head, I'm happy to assume for now that these will address what you've experienced.

That should be fixed in v1.1-54. Thanks again!

hello i cant open it says some thing about opengl 

Hi! Sorry to hear that you're experiencing problems.

Without knowing what it says about OpenGL, I can't offer any advice. You will probably also need to give me version details for your operating system, graphics card, and graphics driver. If you can send all of that along with a copy of the game log to the address listed under the Technical Support section in the F.A.Q. here on the store page, I'll be happy to look further into what's happening.

Deleted 60 days ago

Hi! I haven't seen any information come through as yet. Were you able to get the game running?

yea sorry my pc was to bad for it but when i get a new on pc ill play it 100% :)

Okeydokey! If you're super keen, and want to email me your specs anyway, I can see if there's anything I can do to get it up and running.

(+1)

Minor Bug Report:

When enabling the option to customize any bees, then renaming the Queen, the new name does not update for the Queen portrait at the bottom right corner of the screen.

Thanks.

Thanks for the report. I'll take a look at that for the next patch.

This should be fixed in v1.1-51!

Hi, Dear Cheeseness. How to translate its text into my language? Translating files in the json directory does not work!

Hi! It will not be possible to translate all of the game's text. Unfortunately, Hive Time began life as a game jam project without localisation in mind, and many of its strings aren't exposed externally. The game also generates some pluralisation and punctuation, which will be wrong in other languages.

It's best to think of the json folder as a template for the game's data files. If you copy this folder to your Hive Time user folder (see details in the FAQ or click the "Open user folder" button in the Settings menu), then it will override the built-in data files.

Hope that helps!

(-2)

The Beemovie game we deserve

(+1)

Very fun yet simple game.  First thing that stuck out to me was how the game has such a cohesive aesthetic, a lot of time was put into the art style especially.  I'm sure it has been suggested before but I think for me it would be a lot easier to wrap my head around population control if it was limited to a number of bees instead of a % of the population.  It's easier for me at least to say I want 5 builders instead of I want 17% of my population to be builders.  Otherwise though it was a fantastic experience.

(1 edit) (+2)

Thanks for your kind words! :)

Population count is a little too transient for that kind of treatment, I think. Consider that in the short term, a slider position that represented "5 builders" would no longer represent 5 builders the moment that an existing bee died or a new bee spawned. Longer term, since going from 0% to 5% Builders for a hypothetical stable population of 100 means a lower allocation of Beesitters, the resulting new stable population would in turn be fewer than 100 bees, making 5 Builders account for more than 5% of the population by the time that stability was achieved (similarly, decreasing Builder allocation from 10% to 5% in a population of 100 would result in more Beesitters and an increased population size, making 5 builders less than 5%).

Inviting players to understand and work out how to manage proportional diversity in a scaling/fluctuating population using ratios/percentages was one of my specific goals for Hive Time, but I understand that that's not going to be comfortably accessible to all players. I hope that the explanation helps contextualise why it is the way it is.

(+3)

That's a completely legitimate point that I hadn't previously considered and I absolutely understand why you did it that way then.  It definitely seems like a lot more thought went into it than I initially realized. 

(+1)

No worries! There are so many things happening in the game that I had to pick and choose what I gave specific attention to and what I let players discover/work out on their own. I figure that what's immediately obvious as intentional will vary a lot from player to player, so there'll always be some bits that make more sense than others off the bat.

(+1)

I loved the game, the art style, and the game mechanics. I came to check the game out and was amazed that the game was free. I can't thank you enough for releasing the game with a free version, its gives people like me who don't have money to check games out and the experience was amazing. I promise one day I will release my own games on itch and earn some money, and when that happens I will pay you back double! Again, thank you for making this game free for everyone!!

Hi! Thanks for your kind words. I tend to avoid using the word "free" since I'd like people to view and judge Hive Time as a "$10 game" (whatever that means), but it's important to me that people who can't afford it aren't excluded.

I'm glad to hear that that's helped you, and wish you the best of luck with your own games!

(+1)

Hi, I've added this (very addictive) game to Cloudsaver.

Thanks for the game :-)

Neat! Thanks for sharing :)

You should add two things
1. Layers that would allow you to make new cells on top of old cells

2. "Elevator Cells" or something that would let Bees go from one floor to the next

Hi! Thanks for the suggestions. I intentionally steered away from the kind of complexity/concurrency that layered verticality would add, but something similar could be on the table for a sequel if Hive Time ever makes enough money to justify one!

You should try getting it onto the Google Play store as I feel it shouldn't be too hard to make it Mobile Friendly

also being able to hold right click to click and drag the map would also help

(+2)

You can hold middle click and drag to move the camera around as mentioned in the very first tutorial. You can rebind this in the Controls Settings menu (also mentioned in the very first tutorial).

It's probably best to not speculate about what's easy or hard for games that you haven't worked on ;)

(-9)

Speculation leads to suggestions, which leads to a better game. What your saying to me is that our opinions don't matter and any critique is wrong.

(+6)

I'm saying that you don't have the technical perspective to offer meaningful technical advice. Telling me that shipping my game on another platform should be easy is not critique.

For actual critique, I think it is important to recognise that unsolicited critique carries the burden of needing to be delivered in a way that the intended recipient can be receptive to, otherwise it's just noise and is a bit rude.

Developing for mobile is much more different from developing for desktops. Project Catalyst that allows iPad apps to be ported to Mac can't do it in reverse, so the only way left is the hard way.

(+1)

How Could This Not Brighten Anyones Day??? ๐Ÿ˜‚

Nice! Thanks for playing and for sharing :)

(+2)

Very good.
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Thanks for playing and for sharing. Glad to hear it resonated with you! :)

I'd be keen to know more about the crash you experienced when maximising the game. If you could send me a copy of your game log from a play session where this crash has occurred (details on where to find and send logs are in the FAQ here on the store page), that would be super helpful!

Edit: I just spotted that you're still the 1.0 branch. The 1.1 update has some changes that might address the concerns you had about the duration of some actions not being readable.

I feel like the current bee population management system doesn't work very well I keep trying to get the population self sustaining but never did Idk really know what a fix would be but I feel like a system where each nursery has independent chance sliders might help but there's problems with that system as well maybe a system where it will produce bees that are not at full capacity but you can choose which type of bee it will produce more often. The game looks really good it has a lot of potential I will definitely keep up with the progress and wish you good luck

Hi! Thanks for your kind words.

There won't be any dramatic changes to the population mechanic/interface - it is intentionally about population diversity being a balancing act, and independent role sliders would move away from that in a way that I don't think would resonate with Hive Time's themes or its target audience.

Based on your comment, I'm suspecting that your hive and population are small enough that lifespan fluctuations are playing a large role (smaller populations are higher maintenance and represent one way of chasing increased difficulty for experienced players who want to consciously avoid growth). This becomes increasingly less pronounced as your population moves up above 50 or so. It's also worth keeping in mind that sometimes achieving a particular diversity ratio can require overcompensation in order to arrive there - as in real life, there's a big long gap between saying that a population is equal and it actually getting there. There may be other situations where the best way to achieve a particular population shape is to scale population and infrastructure rather than change balances.

If you just don't like the way that the population mechanic works, you can set the Beesitter slider above 40% and more or less ignore it for the rest of the game.

Hope that helps!

I really enjoyed this game, last time i played it! That was 3 months ago and i wanted to play again. But when i went into the load save menu it said i had no saves. I checked and in the \AppData\Roaming\hivetime folder and i found my old saves (\AppData\Roaming\itch\apps\hive-time is where i have hive time installed). I tried to open the user folder through the settings but whenever i clicked the button nothing happened. what should i do to get my saves back?

Hi! Sorry to hear that the game is unable to find your saves. If the Open User Folder button isn't doing anything, I'm guessing that means that it can't open the user folder and that's why it's unable to find your saves.

Does this happen when running the .exe directly instead of through the Itch client?

Hi! I'm still keen to follow up on this. If you're able to let me know whether anything's different when running the .exe directly instead of through the Itch client, that will start to help narrow down what's going on.

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I really enjoyed this. It does currently feel like a lovely 2 hour game, not something to go back and optimise like the Factorios of the world - and that's fine, it's great that way. I know Royal Decrees add some variance, but perhaps there's room for something like challenge maps for new queens - maybe extra small, or filled with obstacles, or lacking some upgrades. The always-cumulative nature of the current system is very kind, but it also gives it an end point where the risk is gone.

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Challenge maps are something I have planned for a future update (you can read more about that here), but the core of the game will always be about finding your own goals/constraints and pursuing them as long as they're interesting. It's totally OK that some players prefer the run to first Queen over the rest of the game - that's what the new hive option is there for :)

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Hello! I completely fell in love with your game. It's incredibly charming with really good balance and pacing. One thing I would like to suggest is having the option of  a "sticky note" population slider where you can have it as a permanent part of the hud. Like maybe under the resources bar on the upper right? It was a little bothersome having to click a nursery and then the population button everytime I wanted to adjust the sliders. Maybe it was my weird playstyle but I used the population sliders obsessively and it would have been nicer just to have it out there as part of the hud.

Anyway! I sound more complainy than I actually feel because I feel nothing but warm honey thoughts for your game. Cheers!  

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Thanks for your kind words!

At this stage, I'm not planning to expose any gameplay controls via the HUD, as that would move away from the notion of the hive itself being your interface into the game. In my mind, the game is about finding balances and responding to things that try to interrupt those balances rather than continuously micromanaging sliders, but I am open to considering a modifier key that will immediately display the Population screen when clicking on a Nursery, the Research screen when clicking on a Workshop, etc. for players who would like to play that way.

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Hi! In case its' something you're interested in, the shortcut I mentioned adding is now available in v1.1-30.

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That's unbee-lievable! (I know.. super cringe :D )  I just played the latest version and the shortcut is a great way to streamline the game without compromising your vision for it. Thank you!

Glad to hear it's working well for you :)

It was fun!

Though a bit shallow, once you hatch your first queen there is no real point in playing more, I basically had the entire tech tree except bee/queen upgrades at that point, and they cost way too much to be worth making before your queen, but once you have the means to make a queen there is no real failure possible anymore so they are a bit redundant.


The thing is that after first queen you either keep going with a hive that is capable of producing everything it needs or you start over with such a massive tech advantage that there is no risk of failure if you already did it once.

I wouldn't see it as a problem to have a short focused experience like that if "making your first queen" wasn't presented as the end of the tutorial, when anything beyond that is in fact new game +

Aside from this nitpick it was a very wholesome and enjoyable experience! And the way building upgrade did keep me playing a bit to satisfy my optimization obsession =p

Oh I guess I can add another thing, I think the map is actually a bit too big. At first I wanted to do a second hive and just fill the map in a beautiful optimized pattern, but I ended up just giving up in boredom after I did about half the map and had enough ressource production to create way beyond any ressource I'd ever need (by that I mean I could make the 600 jelly for a queen in a matter of seconds)

I think a map 2/3 the current size would fit more with the scope of the game without being excessively restricting.

Well I hope that was useful and interesting feedback!

Thanks for the game~ buzz buzz

Hi! Thanks for sharing your thoughts.

If you haven't spotted, the Royal Decrees upgrade provides a mix of positive and negative effects that last the duration of that Queen's lifespan, providing more variation in the kinds of balances the game asks you to find. This is particularly impactful for new hives, but can also shake things up for larger hives depending on the combination of effects (particularly with the increased number of concurrent Queens that the Royal Apprenticeships upgrade allows).

First Queen represents a sustainability milestone rather than the "end" of a game. There's nothing wrong with not finding enjoyment playing beyond that though - every player's subjective experience is different!

I'm not sure that reducing the playspace is of any real value outside of possible challenge scenarios. I've been considering allowing the playspace to expand infinitely, but at this stage, that's lower priority at this compared to other changes I have planned.

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It's un-bee-lievable how nice this game is. The vignettes add a lot of charm, as do the cute events.
As much fun as it is to watch the bees in real time, it'd be nice to have a speed up for when I'm just waiting for things to happen.

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Hi! Thanks for your kind words.

I did briefly experiment with time controls before release, but found that they were moving the game away from what I wanted to make.

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Your game is awesome! Just found a small bug, it's not breaking but limits gameplay a bit, if a screen pops up while moving the camera around it'll end up with the mouse cursor dissapearing until you open the game again.


Just a little bug, love the game regardless!

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Hi! I'll take a look at that for the next patch. Thanks for the report and apologies for any inconvenience!

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I'm having some trouble reproducing this. Could you please email through your system specs and a copy of the game log from a play session where this has occurred to the address listed under the "Technical help" section here on the store page?

Heyo! Yes I was playing for a bit and it seems that the problem wasn't from the tutorial screen popping but rather moving around the camera, it seems to get fixed whenever I move the mouse outside the game window.

Thanks for the extra clarification! If you could send through a copy of your game log and system specs, I'll be happy to look further into this.

I am getting this issue as well but I am not sure what's causing it. Sometimes I think it's the mousewheel scroll to move the screen but then it doesn't happen at all.... Cursor comes back into visibility after leaving the game window and coming back.

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Thanks for the report. I really need to see game logs and system specs before I can look further into this. If you could send something through to the address listed under the "Technical help" section here on the store page, I'll be happy to look into it.

Following up, this has now been resolved in v1.1-30. Thanks to spartanchick316 for sending through some further information!

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this game was awesome! as a huge lover of bees, i knew i had to give this one a try and it's been excellent. thanks for the fun and adorable experience! i've had a hard time putting this one down.

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Thanks for your kind words :)

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Thanks. Really love this game.

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Glad to hear you're enjoying it :D

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Absolutely love this game! Thank you for adding it to the charity bundle. I will definitely be paying for this game individually when I have the resources.

Thanks for your kind words! Glad to hear that you're enjoying the game :)

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An really nice game I must say, very adictive ^^ I enjoyed it a lot. 

Thanks for your kind words :)

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your game is cool, and you are very kind man bc you selling it for free!

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Thanks for your kind words!

I don't see the game as free - it's $10, but still accessible to people who can't afford that. If you haven't checked the FAQ here on the store page, there's an item discussing that.

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if i could i donated you but now im too young

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That's OK! It's important to me that people who can't afford the game can still play :)

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Hello there, I started playing your game and even want to make a series out of it on my channel.
I wanna see for how long my Hive can survive so if your interested about my gameplay, feel free to check my video below. Maybe even the videos that I will make in the near future.


Thanks for sharing!

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Really nice job!

Thanks!

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What a delightful game even if I'm not an expert in this genre, I would like to help in my own way by offering a free French translation if you are interested in that? I used to study languages in college and i'll be happy to play a small part here :)

Hi! Thanks for your kind words :)

Localisation isn't something I'm moving ahead with right at this moment, but feel free to send me an email for further discussion.

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As a French player, I'd be pleased, this is a good game ! :)

Do you have a place for us to report bugs? Using an iMac on Catalina 10.15.4, scrolling the map with a middle mouse button sometimes causes the mouse pointer to disappear completely (unless it's over the dock icon bar) whenever the game window is the active window. Only workaround I've found is to quit and reload the game.

Hi! Sorry to hear that you're experiencing problems. There's an email address listed under the "Technical help" section here on the store page.

I'm not specifically supporting anything above 10.14 (I'm surprised to hear that it runs!), but if you can email me details, I'll take a look and see if I can't a fix!

I've corresponded with sunkzero via email, but for anybody else who stumbles across this, the problem should be addressed in v1.1-22.

Do you plan on releasing on Steam?

No plans at this stage. I'm committed to PWYW with a minimum of $0 and a default price, and to allowing purchases/downloads without an account. If Valve implements these features, I'll definitely consider it (that seems unlikely though).

Hey there! First things first, AMAZING game <3 Love it to bits! A friend told me that Steam appears to offer the option to set the game to free and add "Support the Devs" DLCs. While it won't allow people to add custom prices you could set like 1$ 5$ 10$ XX$ DLCs as an option? That way you'd probably get way more exposure to this fantastic game than itch on its own.

Thanks for your kind words!

I'd rather chase exposure outside of distribution platforms.

Thallanor is correct. 

But you are chasing exposure on Itch, which is a digital distribution platform, so I'm confused. Can you explain that?

Sure. Looks like your confusion comes from conflating exposure with distribution, which are not the same thing.

In case that's not clear enough, I'm not chasing exposure on Itch. I'm using their storefront infrastructure so that people who find out about my game outside of Itch have somewhere to buy it with fewer strings attached than any other distribution platform.

FWIW, I tested that Hive Time runs through the Steam client when added as a non-Steam game before release. If you really want to play it via the Steam client, that's an option.

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Best $10 I've spent this year. Love the game. Excited to see what comes next.

Thanks for your support and your kind words!

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