2019-08-26 (preview-98)

Hi friends!

Apologies for the delay in updates. I've been away attending a farewell for a studio I worked with, which recently shut down development. Defiant were a beacon of inspiration for much of the Australian game dev industry and beyond. The company's values and priorities made me always happy to support them where ever I could.

While sitting in airports/flying, I did some work on getting a "Cells" screen put together (accessible via the Workshop), which shows a tally of all cells that are currently a part of the hive. This should make doing the mental maths for some of the cell/population ratios a bit easier.

I also made a start on colouring some of the HUD values red when things need attention (eg: when a role population is beyond capacity). The behaviour of this will change over time, but it's a step towards some important feedback that I've had planned for a long time. Huzzah!


Full changelog:

  • Added first pass on colouring population and resource HUD value red when they need attention
  • Added first pass on cells screen
  • Fixed population menu closing when mis-clicking next to a population slider
  • Refactored menu closing code
  • Removed old coverage action code


hive-time-linux-preview.zip 87 MB
Version preview-98-gb7bbca41 Aug 26, 2019
hive-time-mac-preview.zip 88 MB
Version preview-98-gb7bbca41 Aug 26, 2019
hive-time-windows-preview.zip 85 MB
Version preview-98-gb7bbca41 Aug 26, 2019

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