Quick music update today, which brings in a music track for the vinehopper science chain, and menu music! Here are some thoughts from Peter, which highlight that the vinehopper science chain's music has its origins way back in May, shortly after we first started talking about collaborating.
"Two new pieces today, both of which will probably be extended before too long, but we wanted to get these versions into the game. Firstly new event music in Bee March of Bee Progress (I'm not very good at bee wordplay) for our science experiment type events. This one is actually based on the very first made for this project, but it didn't quite have a home until now. A little minimalism influenced and layered, this is also the first use of an electronic instrument in the soundtrack. Bee Menu which... will probably get a better name has a very slow build, so that retreating back into the menu for brief pauses and so on isn't too jarring, but settles in to a chilled out groove based on the 'queen' motif that has featured in Beeginnings and various others."
I've been itching to have some music behind the main menu, but it didn't really make sense to chase that until we had a good feel for the game's musical identity - it's both great to finally fill that void and to be at a point where we can fill it. I love this one to pieces, and I feel like it's a great introduction to the game.
Speaking of introducing the game, I'm taking Hive Time (and a couple of other games) to a (nearly) local event called MakerX. I'm looking for the opportunity to practice pitching Hive Time and watch some more fresh players discover the game for the first time :)
- Added beemenu and beemarchofbeeprogress tracks
- dded music to main menu
- Added checks to ensure that two radial menu items can't be selected at once
- Added an outline to the paused research overlay
- Updated 'cancel resarch' button text to say 'pause research'
Get Hive Time
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