As a belated birthday activity, I just spent a few days away at Cradle Mountain, Tasmania. A bit cold for any bees, but still lovely nonetheless. In addition to trapsing around the damp wilderness, hanging out with cool animals, and recording audio for one of my other projects, I also found some time to get a bit of Hive Time work done.
I'd intended to spend an evening writing some new events and doing a writing pass on existing events, but I ended up writing a bunch of event condition and effect handling code (including some stuff that I thought I'd written and had totally forgotten - whoops :D ).
Peter's also sent through an updated piece of music that's included in this update.
- Added old queen departure event
- Added generous hummingbird event
- Added lost bretheren event
- Added yam party event
- Added max_cell_count condition
- Added min_population condition support for 'any' role
- Added new_bees effect action
- Added aspiration substitutions
- Added role_death and role_death_multiplier effect handling
- Fixed circus event not killing defenders (role_death_multiplier was missing)
- Refactored bee spawning to work better with new_bees effect action
- Updated waspsarecops event music
Get Hive Time
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