v1.0-9 changelog
It's time for another Hive Time update!
A comparatively small update today that adds in some more visual indicators for progress and state - this time, for Nursery and Barracks cells. Internally, I've been calling these "progress rings," but since they don't all show progress, that's probably not the best way to look at them.
The new Nursery ring works similarly to the Workshop ring, showing global progress towards the next bee spawn. If your Beesitter population is large enough, this will eventually become solid, since it would be flickering too fast to communicate anything useful (which shouldn't be a big deal - by that point in the game, players should have enough of an understanding of how spawning works to not need the ring).
The new Barracks ring shows the current defended/undefended state of that specific Barracks cell. A whole blue ring is recently patrolled and safe. A segmented red ring hasn't been visited by a Defender in a while, and is at risk. This should help make it easier to identify Defender shortages and vulnerabilities at a glance.
There are a number of fixes and tweaks in today's update, the most notable of which fixes a conflict between default pan bindings and some radial menu shortcuts. There's also a fix for a bug that was causing Defenders to not prioritise Barracks that were overdue for patrols.
Last, but not least, there are some changes to how customisation of the game's files works. I'll likely better document this in the future when customisation/modding support is a little more finalised, but for now, treat the json folder that ships with the game as a template that you can copy into your user data folder (select "Open User Data" from the settings menu to open a file browser there) and make changes to.
This will resolve the problem of game updates overwriting changes. As in previous builds, changes to credits.json will be ignored.
Enjoy!
Full changelog:
- Added "left click to follow" notice to special bee activity details
- Added progress rings to barracks
- Added setting for workshop progress rings
- Added setting for nursery progress rings
- Added setting for barracks progress rings
- Removed old progress rings setting
- Updated activity indicators to allow interaction when in inspect mode
- Updated bee follow camera to zoom in on bee if zoomed out
- Updated user override behaviour for json folder to check for a json folder in the user data folder rather than for the template folder next to the game executable
- Fixed default camera pan bindings interfering with radial menu shortcuts
- Fixed exit dots not disabling properly when changing settings while a game is running
- Fixed radial menu closing and not playing error sound when using a radial menu shortcut to activate an option that can't be activated
- Fixed barracks updating the patrolled status of other barracks within their coverage radius preventing defenders from visiting barracks that should be high priority
Files
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Hive Time
A cute and zany bee themed management sim/base builder.
Status | Released |
Authors | Cheeseness, Mimness |
Genre | Simulation |
Tags | bee, City Builder, Cute, Hex Based, hive, Management |
Languages | English |
Accessibility | Configurable controls |
More posts
- Happy 5th beethday, Hive Time!1 day ago
- World Bee Day 2024 & v1.2-149, v1.2-150 changelogsMay 20, 2024
- Happy 4th beethday, Hive Time!Dec 12, 2023
- World Bee Day 2023 & v1.2-138, v1.2-139 changelogsMay 20, 2023
- Happy 3rd beethday and v1.2-129 changelogDec 12, 2022
- World Bee Day and v1.2-118, v1.2-119 changelogsMay 20, 2022
- v1.2-100 changelogJan 02, 2022
- Hive Time turns 2, and v1.2-95, v1.2-96 changelogDec 15, 2021
- v1.2-78 changelogSep 26, 2021
- v1.2-76 & v.12-77 changelogJun 05, 2021
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