v1.0-7 changelog
Buzz buzz!
Today's update includes a couple of minor additions, the most important of which is a small indicator on exit cells to show their usage/capacity and reinforce the "three bees per cell" rule that players have already been introduced to via the tutorial by the time they see an exit.
Hive Time asks players to learn and keep track of a lot of stuff early on, and some extra cues can end up being the difference between forgetting and remembering.
There are also a number of miscellaneous fixes and tweaks, some of which may have an impact on performance on lower end machines. Noteworthy changes include a fix for a possible crash when pausing or unpausing a production facility when a production facility of the same type is under construction or being upgraded, fixes for the foraging screen's explore button getting disabled, and clearing a number of states when the game loses focus to prevent things like pan mode, repeat build mode, getting stuck.
Enjoy!
Full changelog:
- Added application notification handlers for focus loss/gain, OS level memory warnings, and OS level crash notifications
- Added footnotes to save and load screens to clarify what the asterisk means
- Added setting for disabling exit dots
- Added setting for skipping default music (currently only works for background and interstitial tracks)
- Added dot indicator to exits
- Added two new vignettes
- Added moods to substutions list
- Added 'Random act of kindness' event and activity images
- Added more detailed logging for font loading
- Updated logging of research to be clearer
- Updated 'Random act of kindness' event text
- Updated logging of research activities
- Updated save game UI to give focus to input field with all text selected
- Updated population and goal HUDs to be expanded by default (existing settings are respected)
- Optimised bee efficiency calculation for beesitters to only be updated when an effect is applied/removed
- Refactored beesitter spawn rate contributions to occur over time rather than at the start of their work shift
- Refactored beeSlots management
- Removed some extraneous logging
- Removed disabling of foraging explore button
- Fixed right clicking on an in-world vignette indicator preventing future vignettes from occurring
- Fixed event scene throwing input errors
- Fixed main menu listening for startup keys when returning from gameplay
- Fixed music tracks not resuming properly when returning from main menu
- Fixed pan sensitivity not updating until after zooming
- Fixed HUD cell count icon showing the wrong tooltip
- Fixed crash when pausing/resuming production on a cell type that is currently under construction/being upgraded
- Fixed environmental sounds getting stuck at -80dB
- Fixed repeat build, panning, and radial menu shortcut states getting stuck if the application loses focus before key/button up events are received
- Fixed scroll proxy position not being updated when scrolling via gestures
- Fixed several possible cases where objects were not being freed properly before exiting the game
Files
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Hive Time
A cute and zany bee themed management sim/base builder.
Status | Released |
Authors | Cheeseness, Mimness |
Genre | Simulation |
Tags | bee, City Builder, Cute, Hex Based, hive, Management |
Languages | English |
Accessibility | Configurable controls |
More posts
- Happy 5th beethday, Hive Time!3 days ago
- World Bee Day 2024 & v1.2-149, v1.2-150 changelogsMay 20, 2024
- Happy 4th beethday, Hive Time!Dec 12, 2023
- World Bee Day 2023 & v1.2-138, v1.2-139 changelogsMay 20, 2023
- Happy 3rd beethday and v1.2-129 changelogDec 12, 2022
- World Bee Day and v1.2-118, v1.2-119 changelogsMay 20, 2022
- v1.2-100 changelogJan 02, 2022
- Hive Time turns 2, and v1.2-95, v1.2-96 changelogDec 15, 2021
- v1.2-78 changelogSep 26, 2021
- v1.2-76 & v.12-77 changelogJun 05, 2021
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