2019-10-31 (preview-142 & preview-143)
Buzz buzz!
Get ready for upgraded nurseries! These 4 cell upgrades give a significant boost to population limits and have a 20% chance to spawn twins. I have plans for adding some extra things to upgraded nurseries, but I want to give this time to settle before fiddling more.
Today's update also includes a big materials overhaul, where I unified most of the game's materials into one, and added a swatch texture/sprite atlas type thing to give variation. Based on my previous experiments with separating out mesh geometry based on material so that no meshes contained multiple materials, I expected this to have a big impact on the number of draw calls, but gains ended up being pretty small.
I haven't gotten to the bottom of it yet, but bees seem to be the current source of material changes (which is odd since they're two meshes with a material each now - some poking around seems to suggest that maybe the skeleton itself is resulting in a bunch of material changes/draw calls, but that makes no sense to me).
On the upside, this did give me the chance to throw some textures onto some of the game's flat surfaces, such as the blackboards in the map rooms and framed pictures in the nurseries. I had a blast painting a few baby bee drawings to adorn the walls of the upgraded nursery.
Enjoy!
Full changelog:
- Added upgraded nursery
- Added chance for twins at upgraded nurseries
- Added notice for manually paused production to production screen
- Added detail textures to map rooms, upgraded map rooms, and nurseries
- Added 'dual elevators' to object substitution list
- Updated most meshes to use a single material (except for obstacles, bee wings, crown, and liquid resources)
- Tweaked defender ai for small optimisation
- Tweaked construction costs for workshop and map room upgrades
- Removed show_coloured_floors setting (checkbox will linger until reset to defaults is pressed)
- Removed unused materials
- Removed invisible faces from resource storage cells
- Fixed tweens not being removed properly from bees in stop_and_acquire_target()
- Fixed bee lifetime distance travelled not being incremented properly
- Fixed another case where production animations would not stop when all worker bees have left
- Fixed collision mesh on upgraded nursery
Files
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Hive Time
A cute and zany bee themed management sim/base builder.
Status | Released |
Authors | Cheeseness, Mimness |
Genre | Simulation |
Tags | bee, City Builder, Cute, Hex Based, hive, Management |
Languages | English |
Accessibility | Configurable controls |
More posts
- Happy 5th beethday, Hive Time!10 days ago
- World Bee Day 2024 & v1.2-149, v1.2-150 changelogsMay 20, 2024
- Happy 4th beethday, Hive Time!Dec 12, 2023
- World Bee Day 2023 & v1.2-138, v1.2-139 changelogsMay 20, 2023
- Happy 3rd beethday and v1.2-129 changelogDec 12, 2022
- World Bee Day and v1.2-118, v1.2-119 changelogsMay 20, 2022
- v1.2-100 changelogJan 02, 2022
- Hive Time turns 2, and v1.2-95, v1.2-96 changelogDec 15, 2021
- v1.2-78 changelogSep 26, 2021
- v1.2-76 & v.12-77 changelogJun 05, 2021
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