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Honeycomb CRUNCH
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Devlog
Inspirations and Legacy
May 31, 2019
by
Cheeseness
1
#influences
A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustments, and some tweaks to the bee collisio...
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Version 0.3-1
May 29, 2019
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Cheeseness
Hello again, friends! Contrary to last post, I ended up making a few more tweaks before moving back onto Hive Time. After streaming the game a bit earlier today and chatting with a few players last ni...
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Version 0.3
May 27, 2019
by
Cheeseness
2
Hello, space bee friends! Today's Honeycomb CRUNCH update features a whole bunch of changes, but there are are a couple that are worth making specific note of. Firstly, on the gameplay front, the game...
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Version 0.2
May 26, 2019
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Cheeseness
Three main changes in today's build that are worth noting. New bees are now spawned above the play area and descent can be controlled to avoid starting in front of an oncoming hex, it's now possible t...
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Honeycomb CRUNCH released
May 25, 2019
by
Cheeseness
1
I'm giving a talk on developing games in Godot this weekend, touching on my work on Hive Time . Since Hive Time's codebase is a bit too big and a bit too messy to be doing a code walkthrough, I quickl...
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