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Honeycomb CRUNCH

Honeycomb CRUNCH

← Return to Honeycomb CRUNCH

Devlog

  • Inspirations and Legacy
    May 31, 2019 by Cheeseness
    1
    #influences
    A couple of days ago , I properly wrapped up work on Honeycomb CRUNCH and moved back onto Hive Time . The final build has some new sounds, some scoring adjustments, and some tweaks to the bee collisio... Continue reading
  • Version 0.3-1
    May 29, 2019 by Cheeseness
    Hello again, friends! Contrary to last post, I ended up making a few more tweaks before moving back onto Hive Time. After streaming the game a bit earlier today and chatting with a few players last ni... Continue reading
  • Version 0.3
    May 27, 2019 by Cheeseness
    2
    Hello, space bee friends! Today's Honeycomb CRUNCH update features a whole bunch of changes, but there are are a couple that are worth making specific note of. Firstly, on the gameplay front, the game... Continue reading
  • Version 0.2
    May 26, 2019 by Cheeseness
    Three main changes in today's build that are worth noting. New bees are now spawned above the play area and descent can be controlled to avoid starting in front of an oncoming hex, it's now possible t... Continue reading
  • Honeycomb CRUNCH released
    May 25, 2019 by Cheeseness
    1
    I'm giving a talk on developing games in Godot this weekend, touching on my work on Hive Time . Since Hive Time's codebase is a bit too big and a bit too messy to be doing a code walkthrough, I quickl... Continue reading
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