How many assets were re-used in Hive Time?
A downloadable game for Windows, macOS, and Linux
Avoid hexagons while touching flowers and collecting pollen. Note that you steer the bee to control its speed and direction of movement, not to control its absolute position.
- Mouse Y or Left stick Y or Up/Down: Angle up/down
- Mouse X or Left stick X or Left/Right: Angle left/right
Honeycomb CRUNCH is an example top down scrolling game made using the MIT licenced Godot engine. This game was initially made for a talk on making games for the Tasmanian Linux User Group in May 2019. The game is playable, but it still has a number of rough edges. Wear gloves when handling!
I hope you find something useful from playing Honeycomb CRUNCH and exploring its code. Enjoy!
P.S. This game is not Hive Time :)
|Platforms||Windows, macOS, Linux|
|License||GNU Lesser General Public License v3.0 (LGPL)|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Links||Source code, Patreon|
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The relationship goes the other way around. Honeycomb CRUNCH was created after Hive Time development started and uses the bee model I created for Hive Time.
Pretty nice simple game! Getting more and more challenging with the time obviously. Loving it!
Have you considered participating in our GDWC #gamedev contest ?
check out our itch.io page for more info :)
I've recorded a quick playthrough of this game :)