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Devlog
v1.3 - Input rafactor and custom bindings UI
December 30, 2023
by
Cheeseness
6
Hi hi! Couldn't let 2023 pass without another FLAT update! In v1.3, input handling has had a complete overhaul, adding a new InputManager class and InputAction abstraction to centralise processing of...
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v1.2 - FLAT is 10 years old!
December 15, 2022
by
Cheeseness
6
Hi hi! Earlier this year, FLAT turned 10. Originally developed for the first 7DFPS Challenge back in 2012, FLAT holds a very special place in my heart, and I'm glad to give it some more love :) The bi...
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v1.1 - Now available on Itch!
November 13, 2021
by
Cheeseness
3
Update: This post's changelog also includes the v1.1-18 and v1.1-20 hotfixes, which fix a couple of minor audio bugs and add enemy kills to the statistics screen. Hello! After 8+ years of dormancy, I...
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9 years later
November 13, 2021
by
Cheeseness
2
In some ways, it's hard to believe that it's nearly been a decade since the first 7DFPS challenge. At the same time, as I wrap up this patch for FLAT, it feels like it's long overdue. I've wanted to f...
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Post-jam development
November 13, 2021
by
Cheeseness
2
At the end of 7DFPS, SteelRaven7, JohannesMP, and myself had created a game with a beginning, a middle, and an end (read more about that in the previous post ). It was still a very rough experience th...
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Origins and inspirations
November 13, 2021
by
Cheeseness
3
In 2012, another member of the Wolfire community invited me to participate in my first game jam. SteelRaven7 , JohannesMP and myself took a week to make a game called FLAT with experimental movement c...
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