I only played it for a brief while, but it was a relaxed enjoyable coffee-break :)
Good day fellow couriers!
I bring post-jam tweaks and tidings. Today's small patch brings some balancing changes, some input changes, and a bunch of small polish items. If you're keen to play end-of-jam builds, they're still available, and are marked as such on the download page.
On the visual polish front, the HUD will now display collected packages, and destination markers will now be sorted above the HUD for more visibility.
Entering or leaving the main menu now has a fancy transition, as does dying and respawning. The main menu also has some nice clouds around the edges.
A lot of zfighting has been fixed, villager sprite positioning has been tweaked to be more consistent with package sprites, and the player no longer gets stuck in the deliver package pose when leaving a villager before completing delivery.
For gameplay, passing vertically through air streams is now easier, and momentum after leaving an air stream is preserved for longer, making it eaisier to move across the playspace via air streams.
Climbing and descending is no longer a momentary action, meaning that these inputs can be held down over time for more smooth control over ascent and descent.
Falling into a villager after running out of fuel will now slow your descent automatically.
Using thrust for tiny adjustments is now easier and costs less fuel.
- Added package tally to HUD
- Added avatars to credits
- Added light splash image
- Added HUD theme with font and font colour
- Added HUD package images
- Added cloud sprites to main menu
- Added home island
- Added cloud transitions to new game, pause, and unpause
- Added cloud transitions to deaths
- Added camera push in/pull out during menu transitions
- Added camera push in/pull out during death/respawn transitions
- Updated background to include forward-facing blocking planes below and above border cloud layers
- Updated Globals to preload all package sprites
- Updated updateResolution() to force balloon position to new position of focused widget
- Updated showMenu() to give focus back to last focus button when pausing
- Updated targetAlt to be half distance away from current position when falling into a village when out of fuel
- Updated fuel refill rate to be slower
- Updated zero boundary crossing boost to be smaller
- Updated zero boundary crossing boost to cost less fuel
- Updated lateral damping to be smaller to preserve more momentum
- Updated air stream velocity to be less as vertical velocity is higher
- Updated air stream velocity to be doubled when out of fuel
- Updated climb and descend processing to allow buttons to be held down
- Updated climb and descend to be more impactful when decelerating
- Updated climb to use less fuel when decelerating
- Updated debug shortcuts to not apply when game isn't visible
- Updated UI to sort markers and progress bars above HUD
- Updated package receipients to not be repeated within senders' delivery set
- Updated villager send sprite positioning for better package alignment
- Updated village02 receive sprite for more consistent alignment
- Removed unused velocity HUD label
- Refactored HUD for better bottom HUD scaling without repositioning fuel/altimeter
- Fixed pilot idle sprites not being reset when leaving a pickup zone during delivery
- Fixed currentTransferTime not being reset when leaving a pickup zone during delivery
- Fixed some cloud sprites not being used
- Fixed possible zfighting among clouds
- Fixed possible zfighting among islands
- Fixed gamepad device selection not being visible in controls settings menu
- Fixed balloonTween not being reset when forcing balloon position