
Keyhole
A downloadable game for Windows, macOS, and Linux
The Sun is restless. Humanity's remnants face a threat not seen since before the fall of old Earth. Recover lost infrastructure and protect the planet.
Created for the Space Game Junkie 500th podcast jam, in collaboration with Cassie and Albarnie.
The intention is that everything is discoverable to a player who's willing to explore and experiment, but there's also a tutorial. The game's progression is gated behind expanding and upgrading, so if things don't seem to be happening, try building more and/or landing to initiate some research!
- 4 satellite types to repair and build
- 22 researchable upgrades
- 2 bodies with 4 orbits each
- 2 classes of space threats
- 7 collectable data disks (don't currently do anything)
- 1 end-game event with two outcomes
- Keyboard, gamepad, and partial mouse controls (still need keyboard for movement)
Some known issues:
- There's only one music track, and it only plays on the main/pause menu
- There are no sound effects beyond a placeholder error sound and some button hover sounds in the main menu
- The collectable data pickups don't play the cutscenes/logs that we had initially planned
- Gamepad left stick input isn't usable in management screens
- Some settings and instructions screen GUI widgets aren't themed
- HUD icons don't automatically scale when the game runs in a large window (there's an option in the interface settings menu)
- There are no VFX for asteroids hitting planets
- There is no limit on how fast the time scale can go
- The game's story/themes don't really have any presence in these builds
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Release date | Aug 25, 2025 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Authors | Cheeseness, Cassie Benter |
| Genre | Simulation |
| Made with | Blender, Godot, LMMS |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | Configurable controls, Interactive tutorial |





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Would love for there to be an easier way to place satellites as close as possible. As far as I know, the only way to do that at the moment is by slowing down time while flying away from a satellite and placing it as soon as you can.
I think the biggest friction point in that regard is that you jump to full speed immediately, so small movements/adjustments become very difficult. An acceleration curve was on my todo list, but it was lower priority than everything else I was able to squeeze in before the jam deadline. I was just thinking now that I could also maybe implement a button that gives slow/precise movement, but the game already does have a lot more controls than I had originally intended! Either would be on the roadmap for any post-jam development.
I'm not sure whether you've unlocked it, but if you haven't, there's an upgrade that shrinks the placement radius, and you might actually find a little extra space between satellites to be beneficial.
Today's patch updates things to make small ship movements much easier. Would love to hear if that helps with the satellite placement troubles you had!